We use cookies. You have options. Cookies help us keep the site running smoothly and inform some of our advertising, but if you’d like to make adjustments, you can visit our Cookie Notice page for more information.
We’d like to use cookies on your device. Cookies help us keep the site running smoothly and inform some of our advertising, but how we use them is entirely up to you. Accept our recommended settings or customise them to your wishes.

Sr. 3D Animator (games)

Location: City, CA.
Company Description:
Job Description:

You Are: 

  • Educated: Bachelor’s degree in computer science or related CG field 

  • Experienced: 5+ years in the game industry, worked on titles on multiple platforms (mobile a plus)

  • Visionary: Ability to envision extensible and efficient methods for production and improvements to everything from Avatar, Clothing, Hair, and skin shading. 

  • Knowledgeable: Strong understanding of modern real-time engines, variety of art tools (including Maya and Blender), runtime animation, complex deformation systems and cloth simulation

  • Skilled: Demonstrates an expertise in human motion, squash and stretch, timing, and secondary motion.

  • Technical: Can build rigs, morph targets, do skin weighting, and solvers for hair and cloth.

  • Creative: You take a creative and strategic approach to solving existing issues and driving new tools/functionality for our developers 

  • Driven: A desire to learn, explore and provide value in a fast-paced, fluid environment  

  • Team-oriented: Solid communication and collaboration skills 

You Will: 

  • You will be creating benchmark animations suitable for avatars that go beyond what is currently available on the platform.

  • Work with engineers to solve technical issues like blended animations.

  • Create custom rigs for set-piece animations.

  • Help develop and improve animation tools and pipelines within the Studio.

  • Author specs for new features and improvements to the animation system

  • Investigate and provide feedback on our tools and pipelines from an artist and game developer perspective

  • Document work and pipelines and create user-friendly tutorials.

  • Give feedback to any outsourced animations.

  • Be the content coordinator for all animation assets.

Additional Information:

Employees from diverse or underrepresented backgrounds encouraged to apply.
Dentsu (the "Company") is committed to a policy of Equal Employment Opportunity and will not discriminate against an applicant or employee of the Company, on the basis of age, sex, sexual orientation, race, color, creed, religion, ethnicity, national origin, alienage or citizenship, disability, marital status, veteran or military status, genetic information, or any other legally-recognized protected basis under federal, state or local laws, regulations or ordinances. Applicants with disabilities may be entitled to reasonable accommodation under the terms of the Americans with Disabilities Act and/or certain state or local laws. A reasonable accommodation is a change in the way things are normally done that will ensure an equal employment opportunity without imposing an undue hardship on the Company. Please contact [email protected] if you need assistance completing any forms or to otherwise participate in the application process or to request or discuss an accommodation in connection with a job at the Company to which you are applying.

More Information:

Our Culture: Merkle’s energy and personality lives through everything we say and do. Learn all about what defines our people and our vibe.

Students & Recent Graduates: Start your career at Merkle and get on the path to success.

Experienced Hires: Leverage your expertise, challenge the status quo and grow your career at Merkle.